Classes | |
struct | server |
struct | States |
Functions | |
void * | factory (Identifier< mbuf >::ConnectionID id) |
void | runHello (StateMachine< Identifier< mbuf >, mbuf >::State &state, mbuf *pkt, StateMachine< Identifier< mbuf >, mbuf >::FunIface &funIface) |
void | runBye (StateMachine< Identifier< mbuf >, mbuf >::State &state, mbuf *pkt, StateMachine< Identifier< mbuf >, mbuf >::FunIface &funIface) |
Function Documentation
◆ factory()
void * HelloBye3::Server::factory | ( | Identifier< mbuf >::ConnectionID | id | ) |
Definition at line 20 of file helloBye3.cpp.
◆ runBye()
void HelloBye3::Server::runBye | ( | StateMachine< Identifier< mbuf >, mbuf >::State & | state, |
mbuf * | pkt, | ||
StateMachine< Identifier< mbuf >, mbuf >::FunIface & | funIface | ||
) |
◆ runHello()
void HelloBye3::Server::runHello | ( | StateMachine< Identifier< mbuf >, mbuf >::State & | state, |
mbuf * | pkt, | ||
StateMachine< Identifier< mbuf >, mbuf >::FunIface & | funIface | ||
) |